Tuesday, June 21, 2016

Reflective Post

Wow. Prior to this course I was what you would consider technologically slow. This course has helped tremendously with my ability to adapt education so that I am able to use technology. Technology is such a big role in our society today and will only continue to grow. This course is a must for all who are looking to become teachers in the future.

TEXTBOOK

 

The textbook is a great mediator between technology and education. It illustrates what a classroom would be like if technology was at the threshold of the students' learning. Even though this is a required textbook for a college course, this can help an established, successful teacher with adapting their classroom to enhance learning through the utilization of technology. One of my favorite technological advancements in the classroom are the digital games for learning. I grew up playing Oregon Trail in school. Even though it does not offer as many educational perks as funbrain, it allowed room for creativity to choose the path that I took. From the different paths I took, I learned what things worked and what things did not. Oregon Trail did much more than just pass time, it engaged me in learning what were the best options while still implying my creativity. Transforming Learning with New Technologies is a great resource to use to continuously implement new technologies into the classroom to enhance the students learning.

DISCUSSIONS

Being able to interact with other human beings is something that every human being is born with. We all have the capacity to create conversation, arguments and express emotions through interaction with other people. Obviously, it is a little different when you are taking an online course and all you can see if a tiny profile picture, but that does not prohibit a different type of interaction, digital interaction. Besides, we are so used to texting, emailing or calling someone so digital interaction for this course was not too hard of a challenge. When humans interact and discuss things, not only does each person's knowledge expand from all other discussion, it also expands one's own view. Many things are objective in this world including discussions with others, therefore opinions will be contradicted and rebutted. Henceforth, it is crucial to tell someone, whom you do not agree with, that you respect their opinion or viewpoint but have to delightfully disagree.

If one is interested in reading the discussion posts, click the link. 

ASSIGNMENTS

Each of the assignments all relate to possible options to utilize once we become teachers. Rubrics, rubrics and more rubrics. Rubrics will be a necessity if you are teaching middle grades or secondary grades. The assignment we did was to create a rubric for evaluation websites. Although we made rubrics for website evaluation, we now know the structure and formatting of rubrics and what each category needs to entail. The instructional strategies wiki was a fun way to make a webpage for strategies that are extremely effective. The discussions were constructive and informative. I am usually not big on group projects but this one was a blast! When one of us did not know where to go, start or end, another would chime in and assist the person in need of help. Upon completion, we now have several instructional strategies that have proven to be effective to use in our own classrooms. The WebQuest was a fantastic individual task. I learned how to create a webpage that can include a lesson plan or unit plan. It is also a great tool for students to visit by themselves in case they want to delve deeper into the subject matter being taught. The collaborative lesson plan was a first for me. I had never created a lesson plan before but it was awesome learning about the format of the lesson plans and the opportunity to input some of my own teaching creativity and implement it into the classroom with my students. The teacher webpage eportfolio was a creative way of letting parents know who you are, your achievements, your teaching style and your philosophy on teaching. This one was probably my favorite because we had the freedom to put whatever we wanted and make it as interesting as possible.

Visit the assignments and see the wonderful things learned through this course:




I thoroughly enjoyed this class. A suggestion that I would offer would be for the discussion posts. On canvas, the due date on the side of the home page says the due date for when the replies are due but is not the due date for the initial post. That got me a few times. 




Sunday, June 12, 2016

Digital Blog Post #E Ch. 4,7 & 9

CONCEPT 1 The first concept that I found interesting in several aspects was the educational practice of using electronic grading software. Initially, it is very self-explanatory. Teachers will use a software the keeps records of grades and will automatically grade assignments in a matter of seconds. There are a couple of advantages to utilizing electronic grading software. One would be that it would cut grading time down drastically. Rather than spending countless hours looking through tests, quizzes and different assignments, a teacher can slip a sheet into the software and bingo-bango, bongo, you have a graded assignment. The other advantage is that teachers can assign percentage values to different types of work, and the software instantly calculates the overall grade (Maloy 86). It does not take a rocket scientist to figure out that a computer generated grading software can cut grading time in half and make it so much easier for teachers to grade. This I already know. The only concern I have with this concept is that if a Mathematics teacher has given a test and on that test is a word problem, that necessitates problem solving methods which requires to show the work of how they came up with the answer. The software is not capable of grading the handwritten work that the student was require to show.

CONCEPT 2 The second concept that I found interesting was digital games for learning. Today, millions of kids play video or computer games that have a significant impact on the kids' physiological and psychological makeup. A lot of the games kids play (i.e. Call of Duty, Minecraft, and Halo), have negative sociological impacts. For instance, a kid that thoroughly enjoys video games will be less inclined to go outside and hang out with friends or get exercise. The effects of video games can be detrimental to a students future in schooling. With all that said, I LOVE the idea of making digital games for learning. What a brilliant idea! to make computer games that kids can enjoy and it still have educational value. The key to a successful digital game that incorporates learning is to make it enjoyable for the kid. Why would a kid play an educational game that is boring when he could be playing a fun role-playing game that is way more fun? This would be the only question I asked in regards to digital games for learning. The games must connect with the kids and engage the kids to want to play more. The more they play, the more they learn.

CONCEPT 3 The third concept that I found to be interesting was the YouTube, handcrafted videos, and streaming video resources as a way to teach. In a generation that is dominated by social media, vine, periscope and snapchat, the ways teachers teach must adapt in order to connect with their students. We have so many YouTube video makers that, in today's society, they are famous for the videos that they post of themselves. It is disheartening to see people posting videos of themselves doing erroneous things and becoming famous because of the stupid stunts they pull. But the idea that YouTube can be used in the educational sense is brilliant. It can have so much value. A teacher can easily find a video about the Trail of Tears, by which the Indian tribes were removed from their land and sent to Oklahoma to create more land for the United States to expand to in the early years of the United States of America. What a valuable way to teach kids! Visuals are extremely important for a lot, if not all, students.


The Effects of Video Games on Learning: The Positive View




Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.